Welcome To The USS Independence!

The USS Independence, registry number NCC-70401, is an Achilles Class Strategic Heavy Cruiser capable of long range missions with plenty of firepower.

The Sim utilizes traditional, long-form simulation using third person narrative and is set in the Star Trek Prime Universe in the year 2385. Our primary goal is to provide an outlet for creative story telling with a Star Trek theme, with a secondary goal of fostering fun and a sense of community.

We welcome all to join our adventure wherever it may take us as we explore the Universe encountering either friend or foe.



Excellent Star Trek at the 2020 Tournament of Simulations



The USS Independence is a proud member of UCIP
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Latest News Items

» New Crew

Posted on Mon Aug 9th, 2021 @ 9:38am by Captain Mystery Ellis in General News

Please help me in welcoming our new member, Lieutenant Ken Kudos who will be taking over as Chief Engineer.


» SciWorld this Saturday

Posted on Tue Jun 8th, 2021 @ 7:47pm by Lieutenant Brooks Balrog in General News

In case you didn't know, SciWorld is this Saturday. I hope to see a few of you there.

http://www.ongoingworlds.com/blog/2021/06/4-reasons-to-go-to-sciworld-this-saturday-june-12th/

Lt. Balrog


» End of Mission - By Odin!

Posted on Sat Feb 6th, 2021 @ 9:52am by Lieutenant JG Kevin Lance in General News

The mission By Odin! is ending. I will leave the final post Staff Call open until Monday morning in case anyone else want to add to it.

We are between missions and the ship is at Starbase 10 taking on new crew and supplies and repairing damage to the ship's hull. You can post what you are doing on the Starbase. At lease one author expressed interest in writing some individual posts on the Starbase.

The floor is open for award nominations. If anyone has an idea for a mission that they would like to propose, send me a message. Otherwise I will write something up.

G


» Chief Science Officer

Posted on Wed Oct 7th, 2020 @ 1:31pm by Lieutenant JG Kevin Lance in General News

The author of Lieutenant Ares Curillo has informed me that he has decide to resign from the simulation. His character will be placed on the inactive list and NPCs will be used to manage his characters functions in game.

Please join me in wishing him the best of luck in his future endeavors.

G


» Participation Requirement

Posted on Tue Sep 29th, 2020 @ 11:11am by Lieutenant JG Kevin Lance in General News

At the suggestion of one of the players, I am implementing a participation requirement. The majority of players are currently in compliance with the proposed participation requirement. I welcome any comments on the proposed participation requirement:


Participation Requirement

The Simulation is intended to be a collaboration between players through their characters. As such there is a weekly requirement to significantly participate in at least one joint post or develop their character through at least one personal log entry. The Sim Master will use the Crew Activity report to determine if a player in is violation of this requirement.

Players who violate the participation requirement by not posting within a week will receive a written PM warning from the Sim Master. Players who violate the participation requirement for two or more weeks will be placed in an Inactive role while the Sim Master attempts to make contact. Players who violate the participation requirement for four or more weeks will be removed from the simulation and their characters inactivated.

The participation requirement will be waive for characters on a leave of absence. A leave of absence can be requested on the Control Panel tab. A player must provide a duration for the leave of absence but do not need to give a reason. Participation requirements will resume upon the end of the leave of absence’s duration.

Characters of players on a short term (two week or less) leave of absence are considered to be on the ship but otherwise detained. Characters of players on an extended (more than two weeks) leave of absence are considered to have left the ship. A player returning from an extended leave of absence will need to work with the Sim Master to have their character reintegrated into the Simulation.


Latest Mission Posts

» #2 Back to normal

Mission: Dispute
Posted on Thu Jan 13th, 2022 @ 8:40pm by Lieutenant JG Billi & Lieutenant JG Kehlani

ON:

***THEN***

Kehlani rapped her fist in time with the song, and several others did the same. The slow, melodic beat was perfect for their song of the warrior; a song for victory.

***
Qoy qeylIS puqloD
Qoy puqbe'pu'
yoHbogh matlhbogh je SuvwI'
Say'moHchu' may' 'Iw
maSuv manong 'ej maHoHchu'…


» Post Number 1 Time To Get Underway

Mission: Dispute
Posted on Tue Jan 11th, 2022 @ 8:56pm by Captain Mystery Ellis

OFF:

This will begin our new mission. Please note the numbers return to one.

ON:


After speaking with Starfleet Command Mystery closed her lap top and stepped onto the bridge "Communications recall the crew. We have new orders and I want to be underway in an hour. Have the bridge…


» Post Number 22 Meeting The CO

Mission: Time To Relax
Posted on Tue Jan 11th, 2022 @ 8:38pm by Captain Mystery Ellis & Lieutenant Kasm

ON:

Mystery had heard about the new helm officer and decided by now it was time to meet him and discuss the helm station and the lack of a chair. Tapping her com-badge Lieutenant Kasm this is the captain please come to my ready room it's time we met.

Kasm…


» #21 End of Shift

Mission: Time To Relax
Posted on Fri Jan 7th, 2022 @ 11:19pm by Lieutenant Kasm

::ON::

Kasm stood at his station for the entire shift focused completely on his responsibilities. As there were no events that required attention he spent some of the time running simulations to become familiar with the ships specific controls and maneuverability.

Running simulations in a test facility at the academy…


» Post # 20 Catch Up

Mission: Time To Relax
Posted on Thu Jan 6th, 2022 @ 5:21pm by Lieutenant Katlyn (Kat) Zebot

::ON::

{Deck 9 Computer Room}

Katlyn finally had the time to preform a routine Computer Analysis as she keyed in her Security Code in the pad and entered the Room. With everything that had been going on lately with the Commander being abducted and Heather going to rescue him, Katlyn…


Latest Personal Logs

» Pandoran Culture Pt 1

Posted on Thu Jan 13th, 2022 @ 12:01am by Lieutenant Kasm

The Pandoran population is mostly male. Approximately a 65:35 mix of male to female. As such there are not enough females to allow for every male to have a mate.

Because of this the females are protected above all else and the society is somewhat a matriarchal society, where the…


» Letter Home - 1

Posted on Tue Jan 11th, 2022 @ 10:41pm by Lieutenant Kasm

Tilla, where was I, oh yes.

I have arrived at my first assignment ship. So far the crew has responded to me as those at the academy did. The Captain of this ship though, has proven to be different than others I have met and did not immediately try to…


» The Unthinkable

Posted on Sun Oct 17th, 2021 @ 10:55am by

::ON::

{Personnel Log: Lieutenant JG T'Sol}

T'Sol was sitting at his desk going over some things on his Terminal when his Comm went off "Lieutenant JG T'Sol you have a Priority One communication coming in from Vulcan" PO Jaenke stated. "Patch it through to my Quarters" T'Sol responded.

Momentarily a…


» Hello?

Posted on Sat Oct 9th, 2021 @ 2:23pm by Lieutenant Brooks Balrog

"Personal log..." ::tap:: "What's wrong with this thing??? ..."

"Oh wait, there it goes."

"Personal log, Lt. Balrog recor--" ::tap tap::

"I can never get these things to work." ::tap tap tap::

"I just want to record a log ... well, it's not like I had anything important to say…


» Turning the page...

Posted on Sun Mar 7th, 2021 @ 1:18pm by Commander Charles Gillespie VII

::ON::

Chuck stood in the Strategic Operations office, considering what should stay and what should go. He had requested his reassignment to Chief Science Officer and the Captain, though somewhat bewildered, approved. The CSO's office was smaller, but also didn't require strategic intelligence materials and resources.

"Ahem."

Chuck turned around…